In my first series of experiments applying open learning experience bingo to descriptions of actual learning experiences, I’ve started with experiences cataloged in the Open Pedagogy Notebook. This second bingo card is for the open learning assignment “Zines as Open Pedagogy” by Elvis Bakaitis. You can browse all the open learning bingo games I’ve collected to date.
For my first series of experiments applying open learning experience bingo to descriptions of actual learning experiences, I’ve started with experiences cataloged in the Open Pedagogy Notebook. Because student work is super valuable, I decided to start with the entry there from Jamie Marsh that was identified as a student perspective.
This bingo card (image, Google Slides) is designed to offer a way for people to consider how learning experiences — like activities, assignments, modules, or courses — might be “opened” in various ways. For example, a learning experience might be opened by enabling wider access to more people, more agency for people involved, or more possibilities in its materials, tools, goals, outcomes, and/or design.
After getting a lot of really helpful feedback on the Open Knowledge Practices Learning Experience Rubric 1.1 (OKPLER 1.1), I’ve tried to transform it into a resource that incorporates the fantastic contributions from other folks and still provides a tool we might use to think about the “openness” of learning experiences. The biggest change is from the format of a rubric to more of a mapping tool, that I’ve been thinking of as a sort of “bingo card”.
TL;DR: The new bingo card for open learning experiences is quite a bit different than the rubric, both simpler and, underneath, more complex. Read on to learn more.
As a part of the work I’ve been doing around opening knowledge practices generally, I’ve been thinking about how one might design open learning experiences that support multiple meanings of “open”: not just using open educational resources (OER), not just enabling open educational pedagogies (OEP), and not just offering wide access (like MOOCs), but all those meanings of open and more. To continue what is a long-standing conversation across the open community, I’ve tried to distill characteristics and levels of open into a rubric that one might use as a guide to designing and/or evaluating open learning experiences.
This post expands on a Twitter thread of mine that tried to lay out a concise argument that collaborative, digital, interoperable annotation can play a key role in the major strategies that higher education is using to meet the significant challenges it faces today.